Is there anyway to … · the orientation in a face based family is based on the host, so if you place the family on a wall in the project then the plan presentation set in the family is the front elevation in the project. Instance origin does not lie on host face. But when i make a copy of the group, the copy in the new group loses its host and in this case more importantly its elevation. The thing is when i load the void family. · with the normals menu removed from the maya hotbox, how do i flip faces? (very beginner question) autodesk community will be read-only between april 26 and april 27 as we complete essential maintenance. · in you model, you can then modify face by face the alignment and rotation of the texture: · 3ds max modeling forum [question] how to create a face from vertices? You will see that it is possible to align, move and /or rotate the pattern. We will remove this banner once completed. Im trying to select faces however it will not select the faces that i want. · hello all, as the title says; Re-constrain and add whatever is missing. · hi, i am trying to create a group for ducting, flex, terminals, duct fittings and accessories, and this message keeps popping up: · hi all, i would like to create a void family allowing to cut some geometry into the project environment. Any of these element-specific families can be converted to face-based with the following procedure: Thanks for your understanding we are currently migrating data within this board to improve the community. When i group that family with its host everything is fine. It is not that hard to figure out once you get used to it. Ive made a face based family. Create a new project and draw a wall, floor, or ceiling - which ever element is an appropriate host. Hover over a line of the surface pattern in a plan view, and then press tab until the line is highlighted. · select the elements from the face based families (geometry, reference planes, parametric dimensions), crtl+c, and ctrl+v align to view on the non-host family. Load in the desired family and place one instance of each type on the host. I would not want to use the model in place feature because it is a void that i want to use quite often and place easily using the face based feature. · therefore, families that are hosted to a face are necessary. As the texture is aligned to the pattern, it will transform alongside! To get the correct face to show (not show black, but show gray). Instance will lose association to host. my air terminals are hosted on … · im totally new to this and cant find a solution anywhere about this problem.
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Is there anyway to … · the orientation in a face based family is based on the host, so if you place the family on...